Thursday, 30 August 2007

Sequels - Should they or shouldn't they?

As we approach the launch date of the Xbox360's eagerly awaited Halo 3, I find myself trying to reconcile the concept of the ubiquitous sequel; are sequels valid generally across various media such as film as well as gaming? How should they be viewed, received, publicised? For example, when Gears of War was released, it was immediately stated that it was to be the first of a trilogy of games. Basically, just what the hell have I got against sequels anyway???

There seem to me to exist what I would call valid sequels and invalid sequels. Until now it was just a feeling, a hunch, as to which was which; that some sequels appeared natural progressions of a story while others appeared to be shameless cash-ins: just because the first game had an "open" ending plonked on top of it, doesn't make the second game valid.

Take Halo for instance. Even though I love playing games and I know how cool they can be, I still find it strange just how awed I was the Christmas I ran the game for the first time. I'd never played a game so engrossing; I really felt panicked trying to get the hell off that ailing battleship, and the final dive into the escape hatch was made with great triumph and relief. It's the same with Devil May Cry on the PS2. Strange as it may seem on an older system, after the opening cut scenes when we get to see Dante standing on the brink of his adventures with his cool full-length jacket blowing about in the breeze - my wife and I just sat there, waiting for the rest of the cut-scene...but no, this is the actual game!! We get to control this awesomely rendered character!......

Anyway, the point I want to make is that I got none of that feeling from the sequels. Halo 2 was a good game, but it wasn't great. DMC 2 was OK, not great. Baldur's Gate: Dark Alliance 2 was...well...bullshit compared to the fantastic original.

Now, on the other had, there's Ubisoft...I own all the Ghost Recons, all the Splinter Cells, and all of the Rainbow Sixes that have been released on the PS2, Xbox, and Xbox 360, and I think they keep getting better and better. What makes me feel that these sequels are somehow more valid than those others mentioned?

For my money, the question could better be considered if we look at a related medium: film.

Films like Lethal Weapon, James Bond, The Bourne Identity, or Alien spark film after film, all of them different enough to keep you interested, but more importantly they get more and more enjoyable. Admittedly, Lethal Weapon 1 is my favourite of that series for its darker tone, but the first James Bond is certainly not my favourite; I'd much rather watch the last 3 or 4 films in that series any day.

Then again, the vast majority of other films do not lend themselves well to any kind of follow-up; and in fact when they are forced in to a sequel they tend to be abysmal. Like Blade 2, The Crow 2, and of course, Bad Boys 2.

Put it another way. If Gladiator had been a game rather than a film, with all that film's success, and acclaim, and excellence, how long do you think you would have to wait until a sequel would be on the cards? 3 minutes? 4? But even the film industry, shockingly, has just enough integrity not to release The David Beckham Code, or Braveheart 2: They May Take Our Kidneys Out With A Spoon, But...Hang On...Where Is Everyone? etc.

The valid sequels have something important in common: formula. But a great film is just like a great game. It is a compelling story, skillfully delivered.

These are the Greats, the invalid sequels, and should not be tampered with.

Wednesday, 22 August 2007

Call of Duty 2

Now, I'm a huge fan of military-style shooters; Ubisoft has made a fortune out of me in the last 6 or 7 years.

But, back in the mists of time - a time when I sold my soul to a credit card company and purchased a rather nice leather jacket, a PlayStation, a couple of games called Tekken and Medal of Honour, that was the last World War game I played and enjoyed...I tried a few more; the other MoH games for example, Commandos - which I should have burned immediately upon purchasing, and Return to Castle etc. etc.

Anyway, the point is I avoided period shooters for many years, satiating myself instead on the technology-laden antics of Sam Fisher, Gabe Logan, "Ding" Chavez, and Captain Scott Mitchell. That is until my father-in-law loaned me his copy of Call of Duty 2 for the Xbox360.

I have to admit that the game just sat around gathering dust while I finished Oblivion and Command and Conquer on the 360, and Ace Combat on the PS2. Eventually there were no more games to play, no more demos to milk dry, and no more XBLA games to be disappointed with; the time had come to try it out.

Here's a nice vid I found on Youtube to whet your appetite...



What a great game!

The overriding memory I have of the game is its pace. The fact that the war is just exploding all around you, leaving you no time to think at all makes for a thrilling experience. Couple this with the fact that if you do fail to heed the ubiquitous grenade alerts and get blown up then the check-point system ensures that you jump straight back into the action very near to where you were killed, and you end up with an extremely fast-paced, enjoyable game that flows brilliantly. In fact if I were a better gamer then the fact that the game might be considered too easy might be a complaint. But I'm not, so it isn't.

You get to drive tanks, shoot down planes, run through the enemy's kill-zones - I'm glad I quit smoking; there really is very little toke-time...

The graphics are fine; definitely next-gen but not jaw-droppingly amazing, but this has no impact whatsoever on the experience.

Sound is utilised beautifully in CoD2, the battle-noise is bowel-wateringly manic, and the cries of both your squad mates, and those of the enemy are all around you.

Perhaps it's only in terms of the game's longevity that it might lose some points. The pace of the game meant that I just could not put it down and completed it in 3 days. I don't think there's any point in playing it again though; there aren't that many ways to complete the missions.

Overall, however, a rock-solid, frantic, hugely playable game.

Update: Played, or rather, started playing CoD3 but found that it was just no where near as much fun as No. 2. Wonder if anyone else has found this?